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Minecraft More Armor Slots Mod

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Introduction

American

More Armor Slots Mod Minecraft review these settings should your occupation and amount change. You More Armor Slots Mod Minecraft can change or remove your loss limit. The change will automatically take place after a period of 7 days. With Cosmetic Armor Slots, you no longer have to prioritize protection over fashion. This mod adds THREE amazing features: - 4 new cosmetic armor slots to hide your plain armor - Buttons to hide your normal armor for when you just want to show skin. English verion It allows you to have the same armor when you die and revive, you can change the armor and it will continue when you revive,keep in mind that you cannot carry another armor in the inventory because when you die it disappears from the inventory if it is not in the armor slots.

Armor is basically just items that can be placed in reserved inventory slots. So most of the tips related to items applies to armor. I'll assume you're familiar with how to make items generally, including registering them, creating models and textures, etc.
I recommend the following: BedrockMiner's Custom Armor Tutorial

Key Point: Many of the armor properties such as maxDamage ('durability'), damageReduceAmount, enchantability and toughness are actually set by the armor material. So you will generally want to create a custom material for any custom armor.

Making Armor Better Than Diamond


Thanks to Draco18s for this tip.
In versions prior to 1.10.2 you could not really make armor that was better than diamond without serious re-coding of the attack system. However, 1.10.2 introduced an 'armor toughness' property which allow you to make superior armor. For toughness, diamond armor has a rating of 2 and all other types are 0. The toughness is used in the damage taken calculation like this:
damageTaken = damageDealt*(1-min(20, max(defensePoints/5, defensePoints-damageDealt/(2+toughness/4)))/25)
The toughness is technically a property of a material, which is accessed by the Material.setToughness() and getToughness() methods. So to create a tougher armor you should create a custom armor material and then assign that to your armor when you construct it.

Use The ISpecialArmor Interface For Custom Armor


When creating custom armor, it is advised to make your armor class also implement the ISpecialArmor interface. This interface gives more control over how damage and durability work on the armor. There are three methods provided by the interface: damageArmor(), getArmorDisplay(), and getProperties(). There is Javadoc comments that help explain the use of each method.

How To Detect If Armor Or Armor Set Is Being Worn By Player

To have continuous checking you can @Override your custom ItemArmor's onArmorTick() method. That method passes the EntityPlayer as a parameter, so you can use that and use the EntityPlayer methods for checking the armor slots.

Prior to 1.10.2, you could check armor with the EntityPlayer#getCurrentArmor() method. With the getCurrentArmor() method you pass in an int parameter that represents the armor slot (0 for boots, 1 for leggings, 2 for chestplate, and 3 for helmet).
In 1.10.2, it changes so you could use the EntityPlayer#getItemStackFromSlot() method and pass the EntityEquipmentSlot enum as parameter. So for example you could check the boots by getItemStackFromSlot(EntityEquipmentSlot.feet).
So with that, you can check if your custom armor is in a given slot. To check if a complete armor set is worn, you'd just logically AND the tests for your armor in each slot.

Adding NBT Data To Armor

NBT data allows you to make an ItemStack unique. For example, it could be used store a special name for the armor, or it could store how much energy the armor has left, etc. Since, armor is just an item, then you can use NBT just like I describe in my tips on items.

Setting Up Armor Models And Textures


This topic is already well covered by other tutorials. Check out TheGreyGhost's Item Rendering Tutorial.Mod


For a continuous effect, there is a built-in method called onArmorTickUpdate() which runs every tick for every armor slot, passing the armor in as an Item. You can just check for your item then do desired code.

Cosmetic Armor Mod Minecraft

Sometimes you'll want armor to do a more 'one time' effect. For example, I've made Boots of Safe Falling that eliminate fall damage. In that case I did not use the armor tick method, but instead just checked for them in a LivingFallEvent handler.
If you need to check whether armor is equipped you can use the EntityPlayer's getCurrentArmor(slotNum).getItem() method. For this method, the slot numbering is 0 for boots, 1 for leggings, 2 for chestplate, 3 for helmet.

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FrozenCraft for 1.8 adds new armor, items, characters, and more from Frozen. Using these items will give you the same powers as Elsa.New ArmorElsa’s Armor (Much stronger than diamond armor)Anna’s Armor (Stronger than diamond, but weaker than Elsa’s Armor)Kristoff’s Armor (Same as Anna’s Armor)Hans’ Armor (Same as diamond armor)When the entire Elsa Armor is equipped, you gain the ability to walk on water and lava (the water will change to ice underfoot and lava into obsidian). You also gain Elsa’s power and can shoot an “ice bolt” that will do some damage and turn any block it touches into an ice block so be very...